r11
r1

(새 문서)
1[include(틀:상위 문서,up=레벨 에디터)]
2[include(틀:A Dance of Fire and Ice)]
3[목차]
4[clearfix]
5== Overview ==
6'''Events''' are behaviors that can be applied to various components of a level.
7== Common properties ==
8* Angle offset
9 * The event is run when the planet reaches the specified angle on the tile.
10* Easing
11 * Sets the rate of change of numeric values based on time, allowing the event to speed up or slow down during its execution. See [[https://easings.net/|easings.net]] for details.
12|| Easing || Behavior ||
13|| Linear || The value follows a linear function. ||
14|| Sine || The value follows a sine function. ||
15|| Quad || The value follows a quadratic function. ||
16|| Cubic || The value follows a cubic function. ||
17|| Quart || The value follows a quartic function. ||
18|| Quint || The value follows a quintic function. ||
19|| Expo || The value follows an exponential function. ||
20|| Circ || The value follows a quarter-circle graph. ||
21|| Elastic || The value oscillates near the specified points. ||
22|| Back || The value overshoots beyond the specified points, and then slowly fits back into the target points. ||
23|| Bounce || The value bounces near the specified points. ||
24|| Flash || Same as Quad. [* For the Set Planet Orbit event, the value changes to the specified value, and the returns back to the initial value.][* Unlike other easings, there exists a "Flash" easing without the Out, In or In-Out appended, which functions similarly to Linear.[br](For the Set Planet Orbit event, the value changes to the specified value linearly, and the returns back to the initial value.)][* Note: the Flash easing is specific to ''A Dance of Fire and Ice''. Additionally, the Flash easing requires additional parameters, but due to lack of such fields in the current UI, it displays the aforementioned behavior.] ||
25* Event tag
26 * Tags that can be applied to certain events. If the tag of an event is specified in the 'Target tag' field of other events like Repeat Events, that event is called. These are mainly used in decoration-related events, and allows grouping of events by applying one tag to multiple events.
27== Sidebar settings ==
28=== Song Settings ===
r3
29||<table align=center><table width=800><table bordercolor=#debb7b><bgcolor=#000><color=#fff><-2> [[File:Editor Settings Song.png|width=50]] '''{{{+2 Song Settings}}}''' ||
r1

(새 문서)
30||<rowbgcolor=#000><rowcolor=#fff><width=25%> '''Setting''' || '''Description''' ||
31||<colbgcolor=#000><colcolor=#fff> '''Filename''' || The song file. Only supports .ogg and .wav files, and attempting to use an .mp3 file converts it to .ogg. ||
32|| '''Beats per minute''' || Sets the tempo of the song. Using the precise BPM of the imported song is important for preventing desynchronization. See [[Level Editor/Tips#s-3.2.1|this section]] for details on how to get the exact tempo. ||
33|| '''Volume''' || Sets the volume of the track. Has a minimum value of 0, and a maximum value of 100. ||
34|| '''Offset''' || Adjusts the start time of the level. This causes the game to wait for the specified number of milliseconds before starting the level, and is used to synchronize the song and the chart. See [[Level Editor/Tips#s-3.2.2|this section]] for details ||
35|| '''Pitch''' || Sets the pitch of the song. 100% is normal speed, and the speed of the song is proportional to the specified value.[* e.g. 200% → ×2 speed, 50% → ×0.5 speed] ||
36|| '''Hitsound''' || Sets the initial hitsound of the level. ||
37|| '''Sound volume''' || Sets the hitsound volume.
38This also affects the 'Hat' sound during the countdown, and the level complete sound effect. ||
39|| '''Countdown ticks''' || Determines how many beats to count down before the level starts. ||
40=== Level Settings ===
r3
41||<table align=center><table width=800><table bordercolor=#debb7b><bgcolor=#000><color=#fff><-2> [[File:Editor Settings Level.png|width=50]] '''{{{+2 Level Settings}}}''' ||
r1

(새 문서)
42||<rowbgcolor=#000><rowcolor=#fff><width=25%> '''Setting'''[* Fields marked with an asterisk({{{#ff0000 *}}}) are required for uploading the level to the Steam Workshop.] || '''Description''' ||
43||<colbgcolor=#000><colcolor=#fff> '''Artist''' ^^{{{#ff0000 *}}}^^ || The artist of the song. If the artist is listed on [[https://7thbe.at/verified-artists/adofai|the 7th Beat Games Verified Artists' List]], the artist name will appear as a suggestion, which when clicked automatically fills in the field, and displays a popup with buttons that lead to the uasge conditions set by the artist. For declined artists, a warning appears and the field is not filled. ||
44|| '''Special Artist Type''' || Specifies if artist permission is unnecessary[* The level author is the artist, or the song is in the public domain].
45Note that there are cases where this is abused, such as uploading copyrighted songs using this setting. ||
46|| '''Proof of artist's permission''' || This method was mostly used before the Verified Artists' List. This field accepts a screenshot of the artist allowing their songs for use, and the field is disabled if the artist is listed on the Verfied Artists' List or a Special Artist Type is set. In the case of collaborative tracks with multiple artists, permission can be shown by screenshotting each artist's proof from the Verified Artist's List and saving them as one large image.||
47|| '''Song''' ^^{{{#ff0000 *}}}^^ || The title of the song. ||
48|| '''Author''' ^^{{{#ff0000 *}}}^^ || The creator of the level. ||
49|| '''Portal Image''' ^^{{{#ff0000 *}}}^^ || The image used as the portal image, i.e. the thumbnail used for the level on the Steam Workshop. ||
50|| '''Level Icon''' || The image used as the level icon dispalyed on the tiles in the Steam Workshop menu.
51A blank image is used if left empty. ||
52|| '''Level Icon Color''' || Sets the color of the level icon.
53This value also sets the background color for the portal image on the level's Steam page. The default value is {{{#!wiki style="display: inline-block; padding: 1px 1px; margin: 1px 0px; border-radius: 3px; background:#fff;"
54'''{{{#003f52 #003f52}}}'''}}}. ||
55|| '''Song Preview Start''' || Sets the start position of the song preview that plays when the corresponding tile is selection in the Steam Workshop menu (in seconds). Defaults to 0. ||
56|| '''Song Preview Duration''' || Sets the duration of the song preview that plays when the corresponding tile is selection in the Steam Workshop menu (in seconds). Defaults to 10, and cannot exceed 20. ||
57|| '''Seizure Warning''' || Whether a seizure warning is displayed or not. ||
58|| '''Level Description''' || Sets the level description displayed on the Steam Workshop. Defaults to empty. ||
59|| '''Level Tags'''[* Unrelated to the [[Cosmopedia:Level tags|level tags]] used in [[Cosmopedia]].] || Sets the tags applied to the level on the Steam Workshop. Not visible in-game. ||
60|| '''Artist links''' || Links that lead to the artist's pages and websites. Separated by commas.
r2
61In some cases, the field is automatically filled in when entering an artist listed on the Verified Artists' List. ||
r1

(새 문서)
62|| '''Speed Trial Multiplier Aim''' || Determines the Speed Trial Aim multiplier for the level on the Steam Workshop. Completing the Speed Trial displays a red lantern on the portal. Defaults to 0. ||
63|| '''Difficulty''' || Sets the difficulty dispalyed on the Steam Workshop. One to three gems have their color set to {{{#8AFFAB #8AFFAB}}} and are marked as Easy on the Workshop, Four to six are set to {{{#FFEE6B #FFEE6B}}} and are marked as Medium, Seven to nine are set to {{{#FF4257 #FF4257}}} and are marked as Tough, and ten is set to {{{#FD8AFF #FD8AFF}}} and is marked as Very Tough. ||
64|| '''Export''' || Uploads the level to the Steam Workshop. In order to enable this option, Every field marked with {{{#ff0000 *}}} must be filled, and clicking the button shows the Artist, Song, Author, Portal Image, Level Icon, Description, Level tags and the number of tutorials for review. Ticking the Steam Subscriber Agreement and UGC Rules button and clicking the 'Publish world to Steam Workshop' button uploads the level to the Workshop. Alternatively, pressing the 'Update existing...' button allows updating previously uploaded levels. ||
65=== Track Settings ===
r3
66||<table align=center><table width=800><table bordercolor=#debb7b><bgcolor=#000><color=#fff><-2> [[File:Editor Settings Track.png|width=50]] '''{{{+2 Track Settings}}}''' ||
r1

(새 문서)
67||<rowbgcolor=#000><rowcolor=#fff><width=25%> '''Setting''' || '''Description''' ||
68||<colbgcolor=#000><colcolor=#fff> '''Track color type''' || Sets how the track color is displayed.[br]{{{#!folding [ 목록 펼치기 · 접기 ]
69'''Single''' - Sets the track color to 'Track color'.
70'''Stripes''' - Alternates the track color between 'Track color' and 'Secondary track color'.
71'''Glow''' - Gradually fades the track color between 'Track color' and 'Secondary track color'.
72'''Blink''' - Gradually fades the track color from 'Track color' to 'Secondary track color' in the same manner as 'Glow', but instantly switches when going from 'Secondary track color' back to 'Track color'.
73'''Switch''' - Same as 'Glow', but the colors change insantaneously instead of gradually fading.
74'''Rainbow''' - Fades the hue of the tiles in a rainbow fashin, while keeping the saturation and brightness of 'Track color'.
75'''Volume''' - Changes the track color based on the volume of the song; higher volumes cause the track to fade from 'Track color' to 'Secondary track color'.}}} ||
76|| '''Track color''' || Sets the color of the track. This is split into the primary and secondary track colors, and only the primary color can be set for Single and Rainbow type tracks. Defaults to {{{#debb7b debb7bff}}}[* This color can commonly seen for levels without VFX for this reason.] for the primary color, and {{{#!wiki style="display: inline-block; padding: 1px 1px; margin: 1px 0px; border-radius: 3px; background:#000;"
77'''{{{#ffffff #ffffffff}}}'''}}} for the secondary color.||
78|| '''Color animation interval''' || Sets the color animation interval for the track, if the color type is not Single or Stripes (in seconds). Defaults to 2. ||
79|| '''Color pulse type''' || Sets the direction the color animation is applied, if the color type is not Single or Stripes. There are 3 options: None, Forward and Backward. Defaults to None. ||
80|| '''Track style''' || Sets the style of the tiles.[br]{{{#!folding [ 목록 펼치기 · 접기 ]
81'''Standard''' - Default. Has a rough-looking texture. The first official use of this style is in [[World 1]].
82'''Neon''' - The specified track color becomes the outline color, and the inner part is filled with black. The first official use of this style is in [[World 9]].
83'''Neon Light''' - Same as Neon, but the inner part is filled with a slightly darker version of the specified color. The first official use of this style is in [[World 9]].
84'''Basic''' - Applies a black outline, and fills the inner part with the specified color. The first official use of this style is in [[World XT]].
85'''Gems''' - The tiles become an octagonal gem shape. This shape is identical to the tiles used in the menu to navigate between islands.
86'''Minimal''' - Fills the entire tile with the specified color with no outline.}}} ||
r2
87|| '''Track texture''' || Sets a custom track texture. Can be set using an image file. This field is only active when the track style is Standard, but changing the track style after setting the texture allows other track styles to use the texture as well.||
88|| '''Track texture zoom''' || Sets the zoom applied to the track texture. Defaults to 1. ||
89|| '''Glow intensity''' || Sets the intensity of the glow that appears when the planet enters the tile. Ranges from 0% to 100%. ||
90|| '''Track appear animation''' || Sets the track appear animation.[br]{{{#!folding [ 목록 펼치기 · 접기 ]
91'''None''' - Default. Every tile is visible by default.
92'''Assemble''' - The tiles start off scattered at a random position with a random rotation, and then moves into place.
93'''Assemble Far''' - Identical to Assemble, but the tiles are scattered at farther distances.
94'''Extend''' - The tiles move from the position of their preceding tile to their own position while growing in size.
95'''Grow''' - The tiles appear by growing in size.
96'''Grow + Spin''' - The tiles appear by growing in size, while rotating.
97'''Fade''' - The opacity of the tile goes from 0 to 100. Commonly used, along with None.
98'''Drop''' - The tiles appear by falling from above.
99'''Rise''' - The tiles appear by rising from below.}}} ||
100|| '''Beats before for animation''' || Determines how many beats before a tile is hit will the tile appear. Defaults to 3. ||
101|| '''Track disappear animation''' || Sets the track disappear animation.[br]{{{#!folding [ 목록 펼치기 · 접기 ]
102'''None''' - Default. Every tile stays visible after being hit.
103'''Scatter''' - The tiles move to random positions with random rotations. Inverse of the Assemble track appear animation.
104'''Scatter Far''' - Identical to Scatter, but the tiles are scattered at farther distances.
105'''Retract''' - The tiles move from their own position to the position of the succeeding tile while shrinking in size.
106'''Shrink''' - The tiles disappear by shrinking in size.
107'''Shrink + Spin''' - The tiles disappear by shrinking in size, while rotating.
108'''Fade''' - The opacity of the tile goes from 100 to 0. If the beats after for animation is set to 0, the tiles disappear swiftly as soon as the next one is hit. Commonly used, along with None.}}} ||
109|| '''Beats after for animation''' || Determines how many beats after a tile is hit will the tile disappear. Defaults to 4. ||
110=== Background Settings ===
r3
111||<table align=center><table width=800><table bordercolor=#debb7b><bgcolor=#000><color=#fff><-2> [[File:Editor Settings Background.png|width=50]] '''{{{+2 Background Settings}}}''' ||
r2
112||<rowbgcolor=#000><rowcolor=#fff><width=25%> '''Setting''' || '''Description''' ||
113||<colbgcolor=#000><colcolor=#fff> '''Background color''' || Sets the color of the background. Defaults to {{{#!wiki style="display: inline-block; padding: 1px 1px; margin: 1px 0px; border-radius: 3px; background:#fff;"
114'''{{{#000000 #000000}}}'''}}}. ||
115|| '''Show tutorial background pattern''' || Determines whether or not to show the repeating rhombus pattern, commonly seen in the tutorials of official levels. ||
116|| '''Tutorial background pattern color''' || Sets the color of the tutorial background pattern. Defaults to {{{#!wiki style="display: inline-block; padding: 1px 1px; margin: 1px 0px; border-radius: 3px; background:#fff;"
117'''{{{#101121 #101121ff}}}'''}}}. ||
118|| '''Tutorial background shape''' || Determines how to display the tutorial geometric shapes, usually seen at the start of the tutorials of official levels.
119Can be set to Default, Solid Color or None. ||
120|| '''Tutorial background shape color''' || Sets the color of the tutorial background shapes when the display is set to Solid Color. Defaults to {{{#!wiki style="display: inline-block; padding: 1px 1px; margin: 1px 0px; border-radius: 3px; background:#000;"
121'''{{{#ffffff #ffffffff}}}'''}}}. ||
122|| '''Background Image''' || Sets an image file as the level's background image. ||
123|| '''Image color''' || Sets the color of the background image. Defaults to {{{#!wiki style="display: inline-block; padding: 1px 1px; margin: 1px 0px; border-radius: 3px; background:#000;"
124'''{{{#ffffff #ffffff}}}'''}}}, which preserves the original image color. This color is applied through the Multiply blending mode. ||
125|| '''Parallax''' || Sets the parallax of the image background. The X and Y values are separate, and both default to 100%.
126In this case, the background is fixed to the screen, and modifying this value causes the background to move accordingly when the camera does.
127Settings both to 0% causes the background to be fixed at tile 0. ||
128|| '''Display mode''' || Determines how the image background is displayed.[br]{{{#!folding [ 목록 펼치기 · 접기 ]
129'''Fit to screen''' - Default. Displays the image to fit the screen resolution. This neatly displays the image, but might cause the image to be warped when the resolutions do not match.
130'''Unscaled''' - Displays the image at its original size. The size can be further adjusted using the scaling ratio mentioned below.
131'''Tiled''' - The image is displayed at its original size, but tiled infinitely.}}} ||
132|| '''Image Smoothing''' || Whether or not to apply anti-aliasing to the image. ||
133|| '''Lock rotation''' || If enabled, the background image does not rotate with the camera. ||
134|| '''Loop background''' || Determines whether or not to loop the background image. ||
135|| '''Scaling ratio''' || Sets the scale of the background image. Defaults to 100%. ||
136=== Camera Settings ===
r3
137||<table align=center><table width=800><table bordercolor=#debb7b><bgcolor=#000><color=#fff><-2> [[File:Editor Settings Camera.png|width=50]] '''{{{+2 Camera Settings}}}''' ||
r2
138||<rowbgcolor=#000><rowcolor=#fff><width=25%> '''Setting''' || '''Description''' ||
139||<colbgcolor=#000><colcolor=#fff> '''Relative to''' || Determines where to center the camera.[br]{{{#!folding [ 목록 펼치기 · 접기 ]
140'''Player''' - Default. The camera smoothly follows the player.
141'''Tile''' - The camera is centered at tile 0.
142'''Global''' - The camera is centered at the coordinates (0, 0), which is set to the position of tile 0.}}} ||
143|| '''Position''' || Offsets the camera from the center by the given x and y values. ||
144|| '''Rotation''' || Sets the camera rotation. Defaults to 0°. ||
145|| '''Zoom''' || Sets the camera zoom. Defaults to 100%. ||
146|| '''Pulse camera at tiles''' || Determines whether or not to pulse the camera when a planet enters a tile. ||
147=== Misc Settings ===
r3
148||<table align=center><table width=800><table bordercolor=#debb7b><bgcolor=#000><color=#fff><-2> [[File:Editor Settings Misc.png|width=50]] '''{{{+2 Misc Settings}}}''' ||
r2
149||<rowbgcolor=#000><rowcolor=#fff><width=25%> '''Setting''' || '''Description''' ||
150||<colbgcolor=#000><colcolor=#fff> '''Video background''' || Allows setting a .mp4 video file as the background. ||
151|| '''Loop video''' || Determines whether or not to loop the video background. ||
152|| '''Offset''' || Sets the offset of the video background. ||
153|| '''Tile icon outlines''' || Determines whether or not to apply white outlines to tile icons.
154This can solve readability issues with tile colors obscuring icons like speed changes or twirls. ||
155|| '''Sticky tiles''' || Determines whether or not the planets move along with the tile they are on. ||
156|| '''Planet orbit ease''' || Determines the easing applied to the orbiting planet. Defaults to Linear. ||
157|| '''Orbit ease parts''' || Determines how many times the planet orbit ease is applied per orbit. Defaults to 1. ||
158|| '''Ease part behavior''' || Determines how the orbit ease is applied per part.
159Can set set to Mirror or Repeat. Mirror reverses the given easing for every other part.[*Example3 If the planet orbit ease is set to In Sine, the orbit ease parts is set to 2, and the ease part behavior is set to Mirror, the planet moves in In Sine for the first half of the orbit, and Out Sine for the remaining half.].
160Repeat repeats the given easing without modification. ||
161|| '''Default text color''' || Sets the default text color for the level.
162This value is applied to the title text[* If not modified using <color>], the results screen text and the timing window text on Workshop levels.
163Defaults to {{{#!wiki style="display: inline-block; padding: 1px 1px; margin: 1px 0px; border-radius: 3px; background:#000;"
164'''{{{#ffffff #ffffffff}}}'''}}}. ||
165|| '''Default text shadow color''' || Sets the default shadow color for the level text. Defaults to {{{#!wiki style="display: inline-block; padding: 1px 1px; margin: 1px 0px; border-radius: 3px; background:#fff;"
166'''{{{#000000 #00000050}}}'''}}}. ||
167|| '''"Congratulations!" text''' || Modifies the "Congratulations!" text that appears when the level is completed.
168Sometimes appears swapped with the "Pure Perfect!" text due to a bug. ||
169|| '''"Pure Perfect!" text''' || Modifies the "Pure Perfect!" text that appears when the level is completed with only 'Perfect!' judgments.
170Sometimes appears swapped with the "Congratulations!" text due to a bug. ||
171=== Decorations ===
r3
172||<table align=center><table width=800><table bordercolor=#debb7b><bgcolor=#000><color=#fff><-2> [[File:Editor Settings Decoration.png|width=50]] '''{{{+2 Decorations}}}''' ||
r2
173||<rowbgcolor=#000><rowcolor=#fff><width=25%> '''Setting''' || '''Description''' ||
r1

(새 문서)
174
175Explamation is added by EdwinTan2666.
176
177Decoration Image: Adds decoration.
178Text: Adds Text. "Text" is added by default
179Fake Tiles and Planets: Tile degrees is set to 180, tile color is #debb7b and tile style is Standard by default. The planet type is Fire by default.
180Emit Particles: Adds Particles.
r2
181== Events ==
r3
182{{{+3 Listed left-to-right as they appear in the editor.}}}
183=== Gameplay ===
184||<table align=center><table width=800><table bordercolor=#debb7b><bgcolor=#000><color=#fff><-9> [[File:Editor Category Gameplay.png|width=50]] '''{{{+2 Gameplay}}}''' ||
185||<rowbgcolor=#000><rowcolor=#fff><width=20%> [[File:Editor Gameplay SetSpeed.png|width=100%]] ||<width=20%> [[File:Editor Gameplay Twirl.png|width=100%]] ||<width=20%> [[File:Editor Gameplay Checkpoint.png|width=100%]] ||<width=20%> [[File:Editor Gameplay SetGameSound.png|width=100%]] ||<width=20%> [[File:Editor Gameplay PlaySound.png|width=100%]] ||
186|| Set Speed || Twirl || Checkpond || Set Hitsound || Play Sound ||
187||<rowbgcolor=#000><rowcolor=#fff> [[File:Editor Gameplay SetPlanetRotation.png|width=100%]] || [[File:Editor Gameplay Pause.png|width=100%]] || [[File:Editor Gameplay AutoPlayTiles.png|width=100%]] || [[File:Editor Gameplay ScalePlanets.png|width=100%]] ||
188|| Set Planet Orbit || Paused Beats || AutoPlay Tiles || Scale Planets ||
189==== Set Speed ====
190||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 Set Speed}}}''' ||
191||<-2> [[File:Editor Gameplay SetSpeed.png|width=100%]] ||
192|| '''Supports angle offset?''' || Yes ||
193|| '''Supports easing?''' || No ||
194|| '''Supports event tags?''' || No ||
195Changes the orbit speed of the planets. The event is displayed as a red rabbit if the new BPM is faster than the current BPM, or as a blue snail if the new BPM is slower. If the new BPM is near-identical to the current, a gray equality sign is shown instead, which is not visible in Play mode.
196
197{{{#!wiki style="word-break: keep-all"
198||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''Speed type''' || Can be set to 'BPM' or 'Multiplier'.[br]The 'beats per minute' field is activated if 'BPM' is selected, and the 'BPM multiplier' field is activated if 'Multiplier' is selected. ||
199|| '''Beats per minute''' || Sets the BPM value. Has a range of 0.001–10000. ||
200|| '''BPM multiplier''' || Sets the multiplier applied to the previous BPM. Has a range of 1E-07[* The big E notation is used for numbers with five or more decimal places. ]–128. ||}}}
201
202==== Twirl ====
203||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 Twirl}}}''' ||
204||<-2> [[File:Editor Gameplay Twirl.png|width=100%]] ||
205|| '''Supports angle offset?''' || No ||
206|| '''Supports easing?''' || No ||
207|| '''Supports event tags?''' || No ||
208Changes the orbit direction of the planets. The arrow on the twirl becomes blue if the new orbit angle is 180° or larger, or red if the new orbit angle is smaller than 180°.
209
210==== Checkpoint ====
211||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 Checkpoint}}}''' ||
212||<-2> [[File:Editor Gameplay Checkpoint.png|width=100%]] ||
213|| '''Supports angle offset?''' || No ||
214|| '''Supports easing?''' || No ||
215|| '''Supports event tags?''' || No ||
216Returns the player to the last checkpoint reached if the player fails. Stepping on a checkpoint causes a flash effect to play. The number of checkpoints used are displayed on the results screen and completion records. Completing a level with checkpoints is treated as a completion in-game, but not on [[A Dance of Fire and Ice#Unofficial forums|forums]] or other communities.
217
218{{{#!wiki style="word-break: keep-all"
219||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''Respawn Tile Offset''' || espawns the player by this amount forward from the checkpoint, without changing the tile the checkpoint is applied. ||}}}
220==== Set Hitsound ====
221||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 Set Hitsound}}}''' ||
222||<-2> [[File:Editor Gameplay SetGameSound.png|width=100%]] ||
223|| '''Supports angle offset?''' || No ||
224|| '''Supports easing?''' || No ||
225|| '''Supports event tags?''' || No ||
226Changes the sound type and volume of the tile hitsound.
227{{{#!wiki style="word-break: keep-all"
228
229
230
231||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''Game sound''' || Can be set to 'Hit sound' or 'Midspin'.[br]'Hit sound' changes the hitsound of all tiles, while 'Midspin' changes the hitsounds of midspin tiles only. ||
232|| '''Hitsound''' || Sets the hitsound. ||
233|| '''Sound volume''' || Sets the volume of the hitsound. Has a range of 1–100. ||}}}
234
235==== Play Sound ====
236||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 Play Sound}}}''' ||
237||<-2> [[File:Editor Gameplay PlaySound.png|width=100%]] ||
238|| '''Supports angle offset?''' || Yes ||
239|| '''Supports easing?''' || No ||
240|| '''Supports event tags?''' || Yes ||
241Plays a hitsound.
242
243
244||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''Hitsound''' || Sets the hitsound to play. ||
245|| '''Sound volume''' || Sets the volume of the hitsound. Has a range of 1–100. ||
246==== Set Planet Orbit ====
247||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 Set Planet Orbit}}}''' ||
248||<-2> [[File:Editor Gameplay SetPlanetRotation.png|width=100%]] ||
249|| '''Supports angle offset?''' || No ||
250|| '''Supports easing?''' || No ||
251|| '''Supports event tags?''' || No ||
252Changes the orbit easing of the planets.
253
254{{{#!wiki style="word-break: keep-all"
255||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''Ease''' || Sets the easing of the orbit. ||
256|| '''Ease parts''' || Determines how many times the planet orbit ease is applied per orbit. Has a range of 1–20. ||
257|| '''Ease part behavior''' || Determines how the orbit ease is applied per part.
258Can set set to 'Mirror' or 'Repeat'. Mirror reverses the given easing for every other part, while Repeat repeats the given easing without modification. ||}}}
259
260==== Paused Beats ====
261||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 Paused Beats}}}''' ||
262||<-2> [[File:Editor Gameplay Pause.png|width=100%]] ||
263|| '''Supports angle offset?''' || No ||
264|| '''Supports easing?''' || No ||
265|| '''Supports event tags?''' || No ||
266Pauses the gameplay by delaying the next tile by a specific amount of beats.
267
268{{{#!wiki style="word-break: keep-all"
269||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''Duration''' || Sets the pause duration in beats. ||
270|| '''Countdown ticks''' || Performs a countdown by the given number. Only the countdown can be used by setting the duration to 0. ||
271|| '''Angle Correction''' || Corrects the rotation angle of the planets once the pause occurs, in order to maintain the same track duration regardless of pause length.[* e.g. If a 1-beat pause is used on a completely straight track, the planets must be corrected by negative 180 degrees to exit in the same direction, as the extra 1-beat delay causes an extra 180-degree rotation to occur.] Can be set to None, Forward or Backward. None snaps the planets to the corrected angle as soon as the pause tile is hit, while Forward and Backward apply extra rotation to the planets in their respective directions. ||}}}
272==== AutoPlay Tiles ====
273||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 AutoPlay Tiles}}}''' ||
274||<-2> [[File:Editor Gameplay AutoPlayTiles.png|width=100%]] ||
275|| '''Supports angle offset?''' || No ||
276|| '''Supports easing?''' || No ||
277|| '''Supports event tags?''' || No ||
278Toggles autoplay.
279
280{{{#!wiki style="word-break: keep-all"
281||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''Set to''' || Toggles autoplay. Setting this value to 'Enabled' causes the level to be autoplayed until another AutoPlay Tiles event with this value set to 'Disabled' is reached. ||
282|| ''' Show "Auto tile" Text ''' || Determines whether the 'Auto tile' text is displayed on the top left while autoplay is enabled. ||}}}
283==== Scale Planets ====
284||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 Scale Planets}}}''' ||
285||<-2> [[File:Editor Gameplay ScalePlanets.png|width=100%]] ||
286|| '''Supports angle offset?''' || Yes ||
287|| '''Supports easing?''' || Yes ||
288|| '''Supports event tags?''' || Yes ||
289Changes the size of the planets. Commonly used in tandem with tile size mechanics.
290
291{{{#!wiki style="word-break: keep-all"
292||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''Duration''' || Sets how many beats the scale change process lasts. ||
293|| '''Target planet''' || Can be set to 'Fire Planet', 'Ice Planet', 'Wind Planet'[* Refers to the third planet used when the DLC-exclusive 'Multi Planet' event is set to '3 planets'.] or 'All'. This determines which planet is affected by the scale change. ||
294|| '''Scale''' || Sets the scale of the planet(s). Has a range of 0–500. ||}}}
r4
295=== Track Events ===
296||<table align=center><table width=800><table bordercolor=#debb7b><bgcolor=#000><color=#fff><-9> [[File:Editor Category Track.png|width=50]] '''{{{+2 Track Events}}}''' ||
r3
297||<rowbgcolor=#000><rowcolor=#fff><width=20%> [[File:Editor Track ColorTrack.png|width=100%]] ||<width=20%> [[File:Editor Track AnimateTrack.png|width=100%]] ||<width=20%> [[File:Editor Track RecolorTrack.png|width=100%]] ||<width=20%> [[File:Editor Track MoveTrack.png|width=100%]] ||<width=20%> [[File:Editor Track PositionTrack.png|width=100%]] ||
r4
298|| Set Track Color || Set Track Animation || Recolor Track || Move Track || Position Track ||
299==== Set Track Color ====
300||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 Set Track Color}}}''' ||
r3
301||<-2> [[File:Editor Track ColorTrack.png|width=100%]] ||
302|| '''Supports angle offset?''' || No ||
303|| '''Supports easing?''' || No ||
304|| '''Supports event tags?''' || No ||
r4
305Sets the track color.
306
307
308||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''Track color type''' || Sets how the track color is displayed.[br]{{{#!folding [ 목록 펼치기 · 접기 ]
309'''Single''' - Sets the track color to 'Track color'.
310'''Stripes''' - Alternates the track color between 'Track color' and 'Secondary track color'.
311'''Glow''' - Gradually fades the track color between 'Track color' and 'Secondary track color'.
312'''Blink''' - Gradually fades the track color from 'Track color' to 'Secondary track color' in the same manner as 'Glow', but instantly switches when going from 'Secondary track color' back to 'Track color'.
313'''Switch''' - Same as 'Glow', but the colors change insantaneously instead of gradually fading.
314'''Rainbow''' - Fades the hue of the tiles in a rainbow fashin, while keeping the saturation and brightness of 'Track color'.
315'''Volume''' - Changes the track color based on the volume of the song; higher volumes cause the track to fade from 'Track color' to 'Secondary track color'.}}} ||
316|| '''Track color''' || Sets the color of the track. ||
317|| '''Secondary track color''' || Sets the secondary color of the track. Does not appear if the track color type is set to 'Single' or 'Rainbow'. ||
318|| '''Color animation interval''' || Sets the interval for the color animation in seconds. Does not appear if the track color type is 'Single' or 'Stripes'. ||
319|| '''Color pulse type''' || Sets the direction for the color animation. Disabled if the track color type is 'Single' or 'Stripes'. ||
320|| '''Track style''' || Sets the style of the track.
r1

(새 문서)
321{{{#!folding [ 목록 펼치기 · 접기 ]
r4
322'''Standard''' - Default. Has a rough-looking texture. The first official use of this style is in [[World 1]].
323'''Neon''' - The specified track color becomes the outline color, and the inner part is filled with black. The first official use of this style is in [[World 9]].
324'''Neon Light''' - Same as Neon, but the inner part is filled with a slightly darker version of the specified color. The first official use of this style is in [[World 9]].
325'''Basic''' - Applies a black outline, and fills the inner part with the specified color. The first official use of this style is in [[World XT]].
326'''Gems''' - The tiles become an octagonal gem shape. This shape is identical to the tiles used in the menu to navigate between islands.
327'''Minimal''' - Fills the entire tile with the specified color with no outline.}}} ||
r5
328|| '''Track texture''' || Sets a custom track texture. Can be set using an image file. This field is only active when the track style is Standard, but changing the track style after setting the texture allows other track styles to use the texture as well. ||
r4
329|| '''Glow intensity''' || Sets the intensity of the glow that appears when the planet enters the tile. Ranges from 0% to 100%. ||
330|| '''Tile icon outlines''' || Toggles the outlines on gameplay tile icons such as 'Set Speed' or 'Twirl'. ||
331|| '''Only change this tile''' || If enabled, the changes specified in this event is only applied to the tile the event is on. ||
332==== Set Track Animation ====
333||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 Set Track Animation}}}''' ||
334||<-2> [[File:Editor Track AnimateTrack.png|width=100%]] ||
335|| '''Supports angle offset?''' || No ||
336|| '''Supports easing?''' || No ||
337|| '''Supports event tags?''' || No ||
338Sets the animation used when the track appears and disappears.
339
340||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''Track appear animation''' || Sets the track appear animation.[br]{{{#!folding [ 목록 펼치기 · 접기 ]
341'''None''' - Default. Every tile is visible by default.
342'''Assemble''' - The tiles start off scattered at a random position with a random rotation, and then moves into place.
343'''Assemble Far''' - Identical to Assemble, but the tiles are scattered at farther distances.
344'''Extend''' - The tiles move from the position of their preceding tile to their own position while growing in size.
345'''Grow''' - The tiles appear by growing in size.
346'''Grow + Spin''' - The tiles appear by growing in size, while rotating.
347'''Fade''' - The opacity of the tile goes from 0 to 100. Commonly used, along with None.
348'''Drop''' - The tiles appear by falling from above.
349'''Rise''' - The tiles appear by rising from below.}}} ||
350|| '''Beats before for animation''' || Determines how many beats before a tile is hit will the tile appear. Defaults to 3. ||
351|| '''Track disappear animation''' || Sets the track disappear animation.
r1

(새 문서)
352{{{#!folding [ 목록 펼치기 · 접기 ]
r4
353'''None''' - Default. Every tile stays visible after being hit.
354'''Scatter''' - The tiles move to random positions with random rotations. Inverse of the Assemble track appear animation.
355'''Scatter Far''' - Identical to Scatter, but the tiles are scattered at farther distances.
356'''Retract''' - The tiles move from their own position to the position of the succeeding tile while shrinking in size.
357'''Shrink''' - The tiles disappear by shrinking in size.
358'''Shrink + Spin''' - The tiles disappear by shrinking in size, while rotating.
359'''Fade''' - The opacity of the tile goes from 100 to 0. If the beats after for animation is set to 0, the tiles disappear swiftly as soon as the next one is hit. Commonly used, along with None.}}} ||
360|| '''Beats after for animation''' || Determines how many beats after a tile is hit will the tile disappear. Defaults to 4. ||
361==== Recolor Track ====
362||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 Recolor Track}}}''' ||
363||<-2> [[File:Editor Track RecolorTrack.png|width=100%]] ||
364|| '''Supports angle offset?''' || Yes ||
365|| '''Supports easing?''' || Yes ||
366|| '''Supports event tags?''' || Yes ||
367Recolors the tiles within the specified range.
368
369||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''Start tile''' || Sets the first tile affected by this event, based on the current tile, the first tile of the level or the last. ||
370|| '''End tile''' || Sets the last tile affected by this event, based on the current tile, the first tile of the level or the last. ||
371|| '''Gap length''' || Determines the length of the gaps inbetween each affected tile, the tiles in which are left unaffected. ||
372|| '''Duration''' || Sets the time it takes for the color of the track to change to the specified color in beats. Does not apply to the track style. ||
373|| '''Track color type''' || Sets the track color type.
374{{{#!folding [ 목록 펼치기 · 접기 ]
375'''Single''' - Sets the track color to 'Track color'.
376'''Stripes''' - Alternates the track color between 'Track color' and 'Secondary track color'.
377'''Glow''' - Gradually fades the track color between 'Track color' and 'Secondary track color'.
378'''Blink''' - Gradually fades the track color from 'Track color' to 'Secondary track color' in the same manner as 'Glow', but instantly switches when going from 'Secondary track color' back to 'Track color'.
379'''Switch''' - Same as 'Glow', but the colors change insantaneously instead of gradually fading.
380'''Rainbow''' - Fades the hue of the tiles in a rainbow fashin, while keeping the saturation and brightness of 'Track color'.
381'''Volume''' - Changes the track color based on the volume of the song; higher volumes cause the track to fade from 'Track color' to 'Secondary track color'.}}} ||
382|| '''Track color''' || Sets the track color. ||
383|| '''Track style''' || Sets the track style.
384{{{#!folding [ 목록 펼치기 · 접기 ]
385'''Standard''' - Default. Has a rough-looking texture. The first official use of this style is in [[World 1]].
386'''Neon''' - The specified track color becomes the outline color, and the inner part is filled with black. The first official use of this style is in [[World 9]].
387'''Neon Light''' - Same as Neon, but the inner part is filled with a slightly darker version of the specified color. The first official use of this style is in [[World 9]].
388'''Basic''' - Applies a black outline, and fills the inner part with the specified color. The first official use of this style is in [[World XT]].
389'''Gems''' - The tiles become an octagonal gem shape. This shape is identical to the tiles used in the menu to navigate between islands.
390'''Minimal''' - Fills the entire tile with the specified color with no outline.}}} ||
391|| '''Glow intensity''' || Sets the intensity of the glow that appears when the planet enters the tile. Ranges from 0% to 100% and defaults to 100%. ||
392|| '''Ease''' || Sets the easing applied to the color change. Does not apply to the track style. ||
393==== Move Track ====
394||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 Move Track}}}''' ||
395||<-2> [[File:Editor Track MoveTrack.png|width=100%]] ||
396|| '''Supports angle offset?''' || Yes ||
397|| '''Supports easing?''' || Yes ||
398|| '''Supports event tags?''' || Yes ||
399Changes multiple settings to tiles within the specified range.
400
401||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''Start tile''' || Sets the first tile affected by this event, based on the current tile, the first tile of the level or the last. ||
402|| '''End tile''' || Sets the last tile affected by this event, based on the current tile, the first tile of the level or the last. ||
403|| '''Gap length''' || Determines the length of the gaps inbetween each affected tile, the tiles in which are left unaffected. ||
404|| '''Duration''' || Sets the time it takes for the affected values to change to the specified values in beats. ||
405|| '''Position offset''' || Sets the position to which the tiles move. ||
406|| '''Rotation offset''' || Sets the angle the tiles rotates by. ||
407|| '''Scale''' || Sets the size of the tiles. ||
408|| '''Opacity''' || Sets the opacity of the tiles. ||
409|| '''Ease''' || Sets the easing applied to the value changes. ||
410==== Position Track ====
411||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 Position Track}}}''' ||
412||<-2> [[File:Editor Track PositionTrack.png|width=100%]] ||
r3
413|| '''Supports angle offset?''' || No ||
414|| '''Supports easing?''' || No ||
415|| '''Supports event tags?''' || No ||
r4
416Sets multiple settings to tiles.
417
418
r6
419||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''Position offset''' || Sets the position to which the tiles are moved. ||
r4
420|| '''Relative to''' || Sets the origin tile, whose position the position offset is applied to in order to determine the final location. Can be set relative to the tile the event is on, the first tile of the level or the last. ||
421|| '''Rotation''' || Sets the rotation of the tiles. ||
422|| '''Scale''' || Sets the size of the tiles. ||
423|| '''Opacity''' || Sets the opacity of the tiles. ||
424|| '''Only change this tile''' || If enabled, the changes specified in this event is only applied to the tile the event is on. ||
425|| '''Editor Only''' || If enabled, the values changed by this event is only applied in the Editor and not during Play Mode. ||
426|| '''Sticky Tiles''' || If disabled, the planets do not move along with the tile they are on, even when the position or rotation of the tile are offset during gameplay. ||
r7
427=== Decoration Events ===
428||<table align=center><table width=800><table bordercolor=#debb7b><bgcolor=#000><color=#fff><-9> [[File:Editor Category Decoration.png|width=50]] '''{{{+2 Decoration Events}}}''' ||
r3
429||<rowbgcolor=#000><rowcolor=#fff><width=20%> [[File:Editor Decoration MoveDecorations.png|width=100%]] ||<width=20%> [[File:Editor Decoration SetText.png|width=100%]] ||<width=20%> ||<width=20%> ||<width=20%> [[File:Editor Decoration SetObject.png|width=100%]] ||
r7
430|| Move Decorations || Set Text || Emit Particle || Set Particle || Set Object ||
r3
431||<rowbgcolor=#000><rowcolor=#fff> [[File:Editor Decoration SetDefaultText.png|width=100%]] ||
r7
432|| Set Default Text ||
433==== Move Decorations ====
434||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 Move Decorations}}}''' ||
r3
435||<-2> [[File:Editor Decoration MoveDecorations.png|width=100%]] ||
r7
436|| '''Supports angle offset?''' || Yes ||
437|| '''Supports easing?''' || Yes ||
438|| '''Supports event tags?''' || Yes ||
439
440Performs various actions related to decorations.
441
442
443||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''Durations''' || Sets the number of beats over which the changes are applied. ||
444|| '''Tag''' || Sets the tag of the decorations affected by the event. Multiple tags can be entered using space separation.[* See [[#s-3.7|here]] for more information.] ||
445|| '''Visible''' || Toggles the visibility of the decorations. ||
446|| '''Relative to''' || Sets the origin point of the decorations.
r1

(새 문서)
447{{{#!folding [ 목록 펼치기 · 접기 ]
r7
448 '''Tile''' - Default. The decoration is centered on a tile.
449 '''Global''' - The decoration is centered on tile 0.
450'''Fire Planet''' - The decoration is centered on the fire planet.
451'''Ice Planet''' - The decoration is centered on the ice planet.
452'''Camera''' - The decoration is centered on the camera.
453'''Camera (Aspect)''' - The decoration is centered on the camera, and the positional axes are scaled differently depending on screen resolution.
454'''Last position''' - The decorations are centered on the position it was at before the current event.}}} ||
455|| '''Image''' || Sets the image used for the decorations. ||
456|| '''Position offset''' || Sets the position of the decorations. ||
457|| '''Pivot offset''' || Sets the position of the visible part of the decorations, while leaving the pivot center unchanged. ||
458|| '''Rotation offset''' || Sets the rotation of the decorations. ||
459|| '''Scale''' || Sets the size of the decorations. ||
460|| '''Color''' || Sets the color of the decorations. ||
461|| '''Opacity''' || Sets the opacity of the decorations. ||
462|| '''Depth''' || Sets the Z-layer of the decorations; decorations with lower depths are rendered in front of those with higher depths. Negative values render decorations in front of the track and planets, while non-negative values render them behind. ||
463|| '''Parallax''' || Sets the parallax of the decorations. Higher values increases the parallax; 100% fixes the decorations to the screen, while 0% has no effect. ||
464|| '''Parallax offset''' || Offsets the decorations, ignoring the parallax effect. ||
465|| '''Ease''' || Sets the easing used for the value changes. ||
466|| '''Mask Type''' || Sets the mask type of the decoration. Supports 'None', 'Mask Other Decoration', 'Show Overlay' and 'Hide Overlay'.
467{{{#!folding [ 목록 펼치기 · 접기 ]
468 '''None''' - Default. The decoration does not interact with masks.
469 '''Mask Other Decorations''' - The decoration becomes invisible, and acts as a mask for other decorations, producing multiple effects when intersecting with them.
470'''Show Overlay''' - The decoration is hidden by default, but parts that intersect a mask are shown.
r10
471'''Hide Overlay''' - The decoration is shown by default, but parts that intersect a mask are hidden.}}} ||
r7
472|| '''Use Mask Depth''' || Only affects decorations with their mask type set to 'Mask Other Decorations'. If enabled, the masks only affect decorations on a specific depth. ||
473|| '''Mask Begin Depth''' || Sets the lower bound for the range of depth affected by the masks. ||
474|| '''Mask End Depth''' || Sets the upper bound for the range of depth affected by the masks. ||
475
476==== Set Text ====
477||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 Set Text}}}''' ||
r3
478||<-2> [[File:Editor Decoration SetText.png|width=100%]] ||
r7
479|| '''Supports angle offset?''' || Yes ||
480|| '''Supports easing?''' || No ||
481|| '''Supports event tags?''' || Yes ||
482Changes the text of text decorations.
483
484||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''Text''' || Sets the text. ||
485|| '''Tag''' || Sets the tag of the text decorations affected by the event. Multiple tags can be entered using space separation.[* See [[#s-3.7|here]] for more information.] ||
486
487==== Emit Particle ====
488||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 Emit Particle}}}''' ||
r3
489||<-2> [[File:Editor Gameplay EmitParticle.png|width=100%]] ||
r7
490|| '''Supports angle offset?''' || Yes ||
491|| '''Supports easing?''' || No ||
492|| '''Supports event tags?''' || Yes ||
493Instantly emits particles from particle emitters.
494
495||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''Tag''' || Sets the tag of the particle emitters affected by the event. Multiple tags can be entered using space separation.[* See [[#s-3.7|here]] for more information.] ||
496|| '''Count''' || Sets the amount of particles to be emitted from each emitter. ||
497
498==== Set Particle ====
499||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 Set Particle}}}''' ||
r3
500||<-2> [[File:Editor Gameplay SetParticle.png|width=100%]] ||
r7
501|| '''Supports angle offset?''' || Yes ||
502|| '''Supports easing?''' || Yes ||
503|| '''Supports event tags?''' || Yes ||
504Performs various actions related to particle emitters.
505
506||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''Duration''' || Sets the number of beats over which the changes are applied. ||
507|| '''Tag''' || Sets the tag of the particle emitters affected by the event. Multiple tags can be entered using space separation.[* See [[#s-3.7|here]] for more information.] ||
508|| '''Mode''' || Sets the mode of the particle emitters. Supports 'Start', 'Stop' and 'Stop and clear'.
509{{{#!folding [ 목록 펼치기 · 접기 ]
510 '''Start''' - The particle emitter starts emitting particles.
511 '''Stop''' - The particle emitter stops emitting particles.
r9
512'''Stop and clear''' - The particle emitter stops emitting particles and all existing particles from this emitter are destroyed.}}} ||
r7
513|| '''Particle lifetime''' || Sets how long the each particle exists for after being emitted. ||
514|| '''Emission rate''' || Sets how fast the particles are emitted. ||
515|| '''Simulation speed''' || Sets the playback speed for the particle emitters. ||
516|| '''Lock Rotation''' || If enabled, the particles do not rotate with the camera. ||
517|| '''Lock Scale''' || If enabled, the particles do not scale with the camera. ||
518==== Set Object ====
519||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 Set Object}}}''' ||
r3
520||<-2> [[File:Editor Decoration SetObject.png|width=100%]] ||
r7
521|| '''Supports angle offset?''' || Yes ||
522|| '''Supports easing?''' || Yes ||
523|| '''Supports event tags?''' || Yes ||
524Performs various actions related to object decorations.
525
526||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''Duration''' || Sets the number of beats over which the changes are applied. ||
r8
527|| '''Tag''' || Sets the tag of the objects affected by the event. Multiple tags can be entered using space separation.[* See [[#s-3.7|here]] for more information.] ||
r7
528
529==== Set Default Text ====
530||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 Set Default Text}}}''' ||
r3
531||<-2> [[File:Editor Decoration SetDefaultText.png|width=100%]] ||
r7
532|| '''Supports angle offset?''' || Yes ||
533|| '''Supports easing?''' || Yes ||
534|| '''Supports event tags?''' || Yes ||
535Sets various properties related to the default text of the level.
536
537{{{#!wiki style="word-break: keep-all"
538||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''Default text color''' || Sets the color of the default text color, which is used for the countdown, title, results screen, etc. ||
539|| '''Default text shadow color''' || Sets the shadow color of the default text color. ||
540|| '''Level Title Position''' || Changes the location of the Artist - Song text displayed on the top of the screen during gameplay. ||
541|| '''Level Title Text''' || Changes the text content of the Artist - Song text. Unaffected by easing. ||
542|| '''"Congratulations!" text''' || Sets the text displayed at the center of the screen when the level is completed. ||
543|| '''"Pure Perfect!" text''' || Sets the text displayed at the center of the screen when the level is completed with only 'Perfect!' judgments. ||}}}
r11
544=== Visual Effects ===
545||<table align=center><table width=800><table bordercolor=#debb7b><bgcolor=#000><color=#fff><-9> [[File:Editor Category Visual.png|width=50]] '''{{{+2 Visual Effects}}}''' ||
r3
546||<rowbgcolor=#000><rowcolor=#fff><width=20%> [[File:Editor Visual BackgroundSettings.png|width=100%]] ||<width=20%> [[File:Editor Visual Flash.png|width=100%]] ||<width=20%> [[File:Editor Visual MoveCamera.png|width=100%]] ||<width=20%> [[File:Editor Visual SetFilter.png|width=100%]] ||<width=20%> [[File:Editor Visual SetFilterAdvanced.png|width=100%]] ||
r11
547|| Set Background || Flash || Move Camera || Set Filter || Set Filter Advanced ||
r3
548||<rowbgcolor=#000><rowcolor=#fff> || [[File:Editor Visual ShakeScreen.png|width=100%]] || [[File:Editor Visual Bloom.png|width=100%]] || [[File:Editor Visual ScreenTile.png|width=100%]] || [[File:Editor Visual ScreenScroll.png|width=100%]] ||
r11
549|| Hall of Mirrors || Shake Screen || Bloom || Tile Screen || Scroll Screen ||
r3
550||<rowbgcolor=#000><rowcolor=#fff> [[File:Editor Visual SetFrameRate.png|width=100%]] ||
r11
551|| Set Frame Rate ||
552==== Set Background ====
553||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 Set Background}}}''' ||
r3
554||<-2> [[File:Editor Visual BackgroundSettings.png|width=100%]] ||
r11
555|| '''Supports angle offset?''' || Yes ||
556|| '''Supports easing?''' || No ||
557|| '''Supports event tags?''' || Yes ||
558
559{{{#!wiki style="word-break: keep-all"
560||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''Color''' || Sets the color of the default background. ||
561|| '''Image''' || Sets an image background. Image backgrounds are rendered on top of the default background; covering the entire screen with an opaque image background can completely hide the default background. ||
562|| '''Image color''' || Sets the color tint applied to the image background. ||
563|| '''Parallax''' || Sets the parallax of the image background. At 100%, the image is always centered on the screen, while at 0%, the image becomes centered at tile 0. ||
564|| '''Display mode''' || Sets the display mode of the image background. Supports 'Fit to screen', 'Unscaled' and 'Tiled'.{{{#!folding [ 목록 펼치기 · 접기 ]
565 '''Fit to screen''' - The image is stretched to fit the whole screen. This may distort the image if the aspect ratio of the game window and background image do not match.
566 '''Unscaled''' - The image is displayed at its native resolution.
567'''Tiled''' - The image is displayed at its native resolution, and is infinitely tiled.}}} ||
568|| '''Image smoothing''' || If enabled, applies anti-aliasing to the background image. ||
569|| '''Lock rotation''' || If enabled, the image background does not rotate with the camera. ||
570|| '''Loop background''' || If enabled, the image background loops when moving out of screen. ||
571|| '''Scaling ratio''' || Sets the size multiplier of the image background. ||}}}
572==== Flash ====
573||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 Flash}}}''' ||
r3
574||<-2> [[File:Editor Visual Flash.png|width=100%]] ||
r11
575|| '''Supports angle offset?''' || Yes ||
576|| '''Supports easing?''' || Yes ||
577|| '''Supports event tags?''' || Yes ||
578
579{{{#!wiki style="word-break: keep-all"
580||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''Duration''' || Sets the duration of the flash. ||
581|| '''Plane''' || Supports 'Foreground' and 'Background'. If set to 'Foreground', the flash is rendered above all gameplay elements, while 'Background' renders the flash behind gameplay elements, but in front of the background. ||
582|| '''Start color''' || Sets the initial color of the flash. ||
583|| '''Start opacity''' || Sets the initial opacity of the flash. ||
584|| '''End color''' || Sets the color the flash fades to over time. ||
585|| '''End opacity''' || Sets the opacity the flash fades to over time. ||}}}
586==== Move Camera ====
587||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 Move Camera}}}''' ||
r3
588||<-2> [[File:Editor Visual MoveCamera.png|width=100%]] ||
r11
589|| '''Supports angle offset?''' || Yes ||
590|| '''Supports easing?''' || Yes ||
591|| '''Supports event tags?''' || Yes ||
592
593{{{#!wiki style="word-break: keep-all"
594||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''Duration''' || Sets the number of beats over which the changes are applied. ||
595|| '''Relative to''' || Sets the origin point of the decorations.
596{{{#!folding [ 목록 펼치기 · 접기 ]
597 '''Player''' - Default. The camera smoothly follows the player.
598 '''Tile''' - The camera is centered on the tile the event is on.
599 '''Global''' - The decoration is centered on tile 0.
600 '''Last position''' - The camera is centered on the position it was at before the current event.
601 '''Last position (no rotation)''' - The camera is centered on the position it was at before the current event, but the rotation is based on the global rotation instead of the last rotation of the camera.}}} ||
602|| '''Position''' || Sets the offset of the camera along the x and y axes, relative to the origin. ||
603|| '''Rotation''' || Sets the rotation of the camera. Defauls to 0°. ||
604|| '''Zoom''' || Sets the zoom of the camera. Defaults to 100%. ||}}}
605==== Set Filter ====
606||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 Set Filter}}}''' ||
r3
607||<-2> [[File:Editor Visual SetFilter.png|width=100%]] ||
r11
608|| '''Supports angle offset?''' || Yes ||
609|| '''Supports easing?''' || Yes ||
610|| '''Supports event tags?''' || Yes ||
611
612{{{#!wiki style="word-break: keep-all"
613||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''Filter''' || Sets the filter to apply. See the section below for a list of filters. ||
614|| '''Set to''' || Enables or disables the filter depending on this value. ||
615|| '''Intensity''' || Sets how much of the filter is applied. ||
616|| '''Duration''' || Sets the number of beats over which the filter settings are applied. ||
617|| '''Disable others''' || If enabled, disables all other active filters when this event is called. ||}}}
618
619=====# List of Filters #=====
620
621||<table align=center><table bordercolor=#debb7b><rowbgcolor=#000><rowcolor=#fff><width=15%> '''Name''' || '''Effect''' ||
622||<colbgcolor=#000><colcolor=#fff> Grayscale || A grayscale layer is applied to the screen, desaturating all the affected colors. At 100%, all colors turn into a shade of gray. Default.
623{{{#!folding Out-of-bounds effects [ expand · collapse ]
624Negative intensity: The colors becomes saturated instead.
625High magnitude intensity: If the intensity exceeds 100%, the hues of the colors are inverted, becoming a complete hue inversion at 200% intensity. Even higher values increase the contrast. This also applies to negative intensity values, minus the hue inversion.
r1

(새 문서)
626}}} ||
r11
627|| Sepia || Applies a sepia-colored filter.
628{{{#!folding Out-of-bounds effects [ expand · collapse ]
629Negative intensity: Applies a light-blue colored filter instead. [* This is allegedly a popular effect among level creators.]
r1

(새 문서)
630}}} ||
r11
631|| Invert Colors || Inverts colors.[* e.g. #ff0000 → #00ffff, #787878 → #878787, #debb7b → #325585][*NoIntensity Does not support intensity values.] ||
632|| VHS || Applies a VHS-like effect to the screen. The colors are bitcrushed, white static fills the bottom part of the screen, occasional streaks of static and screen-warping flash in and out, and the bottom of the screen is completely mangled. The intensity affects the white static.
633{{{#!folding Out-of-bounds effects [ expand · collapse ]
634Negative intensity: The static turns black.
r1

(새 문서)
635}}} ||
r11
636|| 80's TV || Creates TV-like lines on the screen, with a faint wave effect. A dark bar periodically sweeps the screen from top to bottom. A faint reflection of the screen is shown offset a bit to the top right. A faint red color filter is also applied. [*NoIntensity] ||
637|| 50's TV || Creates TV-like lines on the screen, with a faint wave effect. A dark bar periodically sweeps the screen from top to bottom. A faint reflection of the screen is shown offset a bit to the top right. A grayscale filter and a static filter is also applied. [*NoIntensity] ||
638|| Arcade || Creates TV-like lines on the screen, with a faint wave effect.A faint reflection of the screen is shown offset a bit to the top right. A faint green color filter is also applied.[*NoIntensity] ||
639|| LED || Creates faint TV-like lines on the screen that slowly scroll up. The screen is pixelated, and then split into 3 subpixels, each repesenting the R, G and B values of each pixel (with additional blur applied, causing a blend between the original colors and the subpixel effect). Higher intensities cause more pixelization, while lower intensities split the screen much finer. Note that this has the side effect of turning the screen almost fully black at and near intensity 0.
640{{{#!folding Out-of-bounds effects [ expand · collapse ]
641Negative intensity: The filter works almost identical at negative intensities, but the subpixel effect is gone, leaving only the lines and pixelization.
642}}} ||
643|| Rain || Causes rain and lightning effects. The effect is a combination of a white animated texture overlay that represents the visible raindrops and lightning, and a distortion effect that represents the raindrops refracting light. The intensity affects both effects, affecting the opacity of the rain texture and the intensity of the distortion, with 0% intensity having no effect whatsoever.
644{{{#!folding Out-of-bounds effects [ expand · collapse ]
645Negative intensity: The rain and lightning effect turns black.
646}}} ||
647|| Blizzard || Overlays an animated blizzard texture on the screen. The intensity affects the speed of the animation, showing a fully stationary texture at 0% intensity.
648{{{#!folding Out-of-bounds effects [ expand · collapse ]
649Negative intensity: The blizzard texture is animated in reverse, essentially reversing the direction of the snow particles.
650}}} ||
651|| Pixel Snow || Creates white and cyan rectangle particles that slowly fall from the top of the screen. As the intensity increases, layers containing larger and more opaque particles start appearing over the previous particles. Note that these layers all contain white particles; cyan particles only increase in opacity in their initial layer. ||
652|| Compression || Rectangular areas of the screen are momentarily offset to the left. Note that the effect is periodic; the effect happens for a few seconds[* The loop does contain one section much longer than the rest, where the effect is continuously applied.] and then enters a short rest period before resuming. Higher intensities increase the displacement distance.
653{{{#!folding Out-of-bounds effects [ expand · collapse ]
654Negative intensity: The areas are offset to the right, instead of the left.
655}}} ||
656|| Glitch || Causes horizontal streaks of varying height to rapidly flash in and out. These streaks horizontally offset the content behind them left and right, and also randomly modifies the saturation and brightness of the area. Rarer streaks also invert the hue of the. [*NoIntensity] ||
657|| Pixelate || Pixelates the screen. Higher intensities pixelate the screen more.
658{{{#!folding Out-of-bounds effects [ expand · collapse ]
659Negative intensity: Visually similar to positive intensities, but pixels on the bottom-right are prioritized as opposed to positive intensities, where pixels on the top-left are prioritized.[* Through testing, the Pixelate filter seemingly takes pixels from a grid, and then uses that pixels to fill entire cells of the grid. Positive and negative values have the same effect, but the grid positions are selected in opposite sides.]
660}}} ||
661|| Waves || Applies a horizontal offset to the screen. The offset amount is determined by a downward-moving sine-like wave dependent on the vertical position and elapsed time. The amplitude of the wave also oscillates upwards depending on these factors, creating a double-helix-like pattern. Higher intensities decrease the wavelength of the sine wave. Note that this effect does '' not '' completely disappear at 0% intensity.
662{{{#!folding Out-of-bounds effects [ expand · collapse ]
663Negative intensity: The amplitude oscillation travels downwards along with the offset wave.
664}}} ||
665|| Static || Overlays a grayscale filter on top of the screen, but with an animated static texture. The noise texture completely obscures the screen at 100% intensity.
666{{{#!folding Out-of-bounds effects [ expand · collapse ]
667Negative intensity: The colors becomes saturated instead, and the static texture from the VHS filter is applied.
668High magnitude intensity: If the intensity exceeds 100%, the colors are inverted, becoming a complete color inversion at 200% intensity, and the static texture from the VHS filter is applied, but in black. Even higher values increase the contrast and the intensity of the static effect.
669}}} ||
670|| Film Grain || Applies a fine static texture to the screen. The overlay is much less intense compared to Static, and does not fully obscure the screen even at 100% intensity.
671{{{#!folding Out-of-bounds effects [ expand · collapse ]
672High magnitude intensity: If the intensity becomes much higher, the static texture turns gradually opaque until it ultimately covers the entire screen.}}} ||
673|| Motion Blur || Applies a motion blur effect. ||
674|| Fisheye || For intensity values above 50%, applies a fisheye effect, bulging out the center of the screen while compressing the edges. For values below 50%, the inverse happens, as the center of the screen is shrunk while the edges are stretched. No effect at intensity 50%. ||
675|| Aberration || Applies a chromatic aberration effect, with red and blue moving in directions 90 degrees from each other and green staying in place. For intensity values above 50%, the red color is offset to the left and blue downwards, while values below 50% offset red to the right and blue upwards. Note that the blue color is less offset than the red.
676{{{#!folding Out-of-bounds effects [ expand · collapse ]
677High magnitude intensity: Values too high might cause most of the blue and red colors leaving the screen entirely, with mostly only green remaining.}}} ||
678|| Drawing || Applies an animated outline filter and a grayscale filter to the screen, as well as overlaying a crumpled paper-like texture. Solid-colored surfaces are typically turned white regardless of their original color, while color boundaries are given a black outline. The intensity affects all three effects, setting the intensity of the filters and the opacity of the overlay. ||
679|| Neon || [*NoIntensity] ||
680|| 8비트 휴대기기 || [*NoIntensity] ||
681|| 야시경 || [*NoIntensity] ||
r1

(새 문서)
682|| 펑크 || ||
683|| 터널 || ||
r11
684|| 이상한 3D || [*NoIntensity] ||
r1

(새 문서)
685|| 흐림 || ||
686|| 흐림 (강조) || ||
687|| 가우시안 블러 || ||
688|| 육각형 타일 || ||
689|| 포스터화 || 강도가 높을 수록 색상 표현 단계를 낮춰 비슷한 색을 한 색으로 만든다.
r11
690{{{#!folding Out-of-bounds effects [ expand · collapse ]
r1

(새 문서)
691강도가 음수일 경우: 포스터화가 적용된 상태로 화면 전체의 밝기가 밝아진다.
692강도가 약 1290% 이상일 경우: 화면이 완전히 검은색이 되어 보이지 않는다.
693}}} ||
694|| 선명화 || ||
695|| 대비 || ||
696|| 검은색 강조 || ||
697|| 유화 || ||
698|| 점묘화 || ||
699|| 빗방울 || ||
700|| 수면 || ||
r11
701|| 흩날리는 꽃잎 || 필터 이름대로 분홍색과 하얀색이 섞인 흩날리는 꽃잎이 좌측 상단에서 부터 서서히 나오기 시작한다. [*NoIntensity] ||
702|| 흩날리는 꽃잎 (즉시) || 위와 같은 효과를 내지만 좌측 상단부터 서서히 나오기 시작하는 것이 아닌 이미 진행된 상태의 효과가 난다. [*NoIntensity] ||
r1

(새 문서)
703==== 고급 필터 설정 ====
704||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 고급 필터 설정}}}''' ||
r3
705||<-2> [[File:Editor Visual SetFilterAdvanced.png|width=100%]] ||
r1

(새 문서)
706|| '''명칭''' || 고급 필터 설정 (SetFilterAdvanced) ||
r3
707|| '''Supports angle offset?''' || Yes ||
708|| '''Supports easing?''' || Yes ||
709|| '''Supports event tags?''' || Yes ||
r1

(새 문서)
710
711{{{#!wiki style="word-break: keep-all"
712||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''필터''' || 필터를 선택한다. 종류는 아래 문단 참조 ||
713|| '''설정''' || 켜짐/꺼짐 ||
714|| '''다른 필터 끄기''' || 켜짐/꺼짐 ||
715|| '''지속 시간''' || ||
716|| '''면''' || 전경/배경 ||}}}
717
718=====# 고급 필터 목록 #=====
719
720||<table align=center><table bordercolor=#debb7b><rowbgcolor=#000><rowcolor=#fff><width=15%> '''이름''' || '''효과''' ||
721||<colbgcolor=#000><colcolor=#fff> AAA 슈퍼 컴퓨터 || ||
722|| AAA 슈퍼 핵사곤 || ||
723|| AAA 워터 드롭 || ||
724|| 에일리언 비전 || ||
725|| 아트모스피어 레인 || ||
726|| 아트모스피어 레인 프로 || ||
727|| 아트모스피어 스노우 8비트 || ||
728|| 눈폭풍 || ||
729|| 흐리기 블룸 || ||
730|| 흐리기 가장자리 흐리기 || ||
731|| 흐리기 블러리 || ||
732|| 흐리기 디더링 2x2 || ||
733|| 흐리기 디더 오프셋 || ||
734|| 흐리기 포커스 || ||
735|| 흐리기 가우시안 블러 || ||
736|| 흐리기 무비 || ||
737|| 흐리기 노이즈 || ||
738|| 흐리기 방사형 || ||
739|| 흐리기 빠른 방사형 || ||
740|| 흐리기 표준 || ||
741|| 흐리기 스트림 || ||
742|| 흐리기 틸트 시프트 || ||
743|| 흐리기 틸트 시프트 홀 || ||
744|| 흐리기 틸트 시프트 V || ||
745|| 색상 조정 색상 RGB || ||
746|| 색상 조정 전체 색상 || ||
747|| 색상 블리치 바이패스 || ||
748|| 색상 밝기 || ||
749|| 색상 어두운 색상 || ||
750|| 색상 HSV || ||
751|| 색상 색조 회전 || ||
752|| 색상 포스터화 || ||
753|| 색상 RBG 클램프 || ||
754|| 색상 임계 || ||
755|| 색상 밝기 대비 채도 || ||
756|| 색상 색수차 || ||
757|| 색상 대비 || ||
758|| 색상 그레이스케일 || ||
759|| 색상 반전 || ||
760|| 색상 노이즈 || ||
761|| 색상 RGB || ||
762|| 색상 세피아 || ||
763|| 색상 스위칭 || ||
764|| 색상 YUV || ||
765|| 왜곡 아스피레이션 || ||
766|| 왜곡 빅 페이스 || ||
767|| 왜곡 블랙 홀 || ||
768|| 왜곡 디시페이션 || ||
769|| 왜곡 드림 || ||
770|| 왜곡 드림 2 || ||
771|| 왜곡 어안 || ||
772|| 왜곡 플래그 || ||
773|| 왜곡 플러시 || ||
774|| 왜곡 하프 스피어 || ||
775|| 왜곡 히트 || ||
776|| 왜곡 렌즈 || ||
777|| 왜곡 노이즈 || ||
778|| 왜곡 쇼크 웨이브 || ||
779|| 왜곡 트위스트 || ||
780|| 왜곡 사각 트위스트 || ||
781|| 왜곡 워터 드롭 || ||
782|| 왜곡 가로 웨이브 || ||
783|| 드로잉 청사진 || ||
784|| 드로잉 셀 셰이딩 || ||
785|| 드로잉 셀 셰이딩 2 || ||
786|| 드로잉 코믹 || ||
787|| 드로잉 그물눈 || ||
788|| 드로잉 커브 || ||
789|| 드로잉 향상된 코믹 || ||
790|| 드로잉 망판 || ||
791|| 드로잉 라플라시안 || ||
792|| 드로잉 라인 || ||
793|| 드로잉 만화 || ||
794|| 드로잉 만화 2 || ||
795|| 드로잉 만화 3 || ||
796|| 드로잉 만화 4 || ||
797|| 드로잉 만화 5 || ||
798|| 드로잉 만화 컬러 || ||
799|| 드로잉 만화 강조선 || ||
800|| 드로잉 만화 하얀 강조선 || ||
801|| 드로잉 만화 색상 강조선 || ||
802|| 드로잉 뉴 셀 셰이딩 || ||
803|| 드로잉 페이퍼 || ||
804|| 드로잉 페이퍼 2 || ||
805|| 드로잉 페이퍼 3 || ||
806|| 드로잉 툰 || ||
807|| 윤곽선 검은 선 || ||
808|| 윤곽선 윤곽 필터 || ||
809|| 윤곽선 골든 || ||
810|| 윤곽선 네온 || ||
811|| 윤곽선 시그모이드 || ||
812|| 윤곽선 소벨 || ||
813|| 엑스트라 로테이션 || ||
814|| 아이 비전 1 || ||
815|| 아이 비전 2 || ||
816|| 필름 색상 교정 || ||
817|| 필름 그레인 || ||
818|| 화면 뒤집기 || ||
819|| 플라이 비전 || ||
820|| FX 8비트 || ||
821|| FX 8비트 GB || ||
822|| FX 아스키 || ||
823|| FX 암흑 물질 || ||
824|| FX 디지털 매트릭스 || ||
825|| FX 디지털 매트릭스 왜곡 || ||
826|| FX 점묘 || ||
827|| FX 드렁크 || ||
828|| FX 드렁크 2 || ||
829|| FX 지진 || ||
830|| FX 펑크 || ||
831|| FX 글리치 1 || ||
832|| FX 글리치 2 || ||
833|| FX 글리치 3 || ||
834|| FX 그리드 || ||
835|| FX 헥사곤 || ||
836|| FX 헥사곤 블랙 || ||
837|| FX 히프노 || ||
838|| FX Inver Chromi Lum || ||
839|| FX 거울 || ||
840|| FX 플라즈마 || ||
841|| FX 사이코 || ||
842|| FX 스캔 || ||
843|| FX 스크린 || ||
844|| FX 스팟 || ||
845|| FX 슈퍼 도트 || ||
846|| FX 지브라 컬러 || ||
847|| 글리치 모자이크 || ||
848|| 글로우 글로우 || ||
849|| 글로우 글로우 컬러 || ||
850|| 그레이디언트 Ansi || ||
851|| 그레이디언트 데저트 || ||
852|| 그레이디언트 일렉트릭 || ||
853|| 그레이디언트 파이어 || ||
854|| 그레이디언트 색조 || ||
855|| 그레이디언트 네온 || ||
856|| 그레이디언트 무지개 || ||
857|| 그레이디언트 스트라이프 || ||
858|| 그레이디언트 테크 || ||
859|| 그레이디언트 써멀 || ||
860|| 라이트 레인보우 || ||
861|| 라이트 레인보우 2 || ||
862|| 라이트 워터 || ||
863|| 라이트 워터 2 || ||
864|| 야시경 FX || ||
865|| 야시경 4 || ||
866|| 노이즈 TV || ||
867|| 노이즈 TV 2 || ||
868|| 노이즈 TV 3 || ||
869|| 오큘러스 야시경 1 || ||
870|| 오큘러스 야시경 2 || ||
871|| 오큘러스 야시경 3 || ||
872|| 오큘러스 야시경 5 || ||
873|| 오큘러스 써멀 비전 || ||
874|| 오래된 필름 커팅 1 || ||
875|| 오래된 필름 커팅 2 || ||
876|| 모자이크 점묘 || ||
877|| 모자이크 유화 || ||
878|| 모자이크 유화 HQ || ||
879|| 픽셀 모자이크 || ||
880|| 리얼 VHS || ||
881|| 레트로 로딩 || ||
882|| 선명 || ||
883|| 스페셜 버블 || ||
884|| TV 50 || ||
885|| TV 80 || ||
886|| TV 아케이드 || ||
887|| TV 아케이드 2 || ||
888|| TV 아케이드 3 || ||
889|| TV 빠른 아케이드 || ||
890|| TV 아티펙트 || ||
891|| TV 깨진 화면 || ||
892|| TV 깨진 화면 2 || ||
893|| TV 착색 || ||
894|| TV 착색 2 || ||
895|| TV 압축 FX || ||
896|| TV 왜곡 || ||
897|| TV 호러 || ||
898|| TV LED || ||
899|| TV 노이즈 || ||
900|| TV 오래됨 || ||
901|| TV 오래된 영화 || ||
902|| TV 오래된 영화 2 || ||
903|| TV 화성 || ||
904|| TV 포스터화 || ||
905|| TV RBG || ||
906|| TV 타일 || ||
907|| TV VCR || ||
908|| TV VHS || ||
909|| TV VHS 역재생 || ||
910|| TV 비디오 3D || ||
911|| TV 비디오플립 || ||
912|| TV 빈티지 || ||
913|| TV 와이드 스크린 원형 || ||
914|| TV 와이드 스크린 가로 || ||
915|| TV 와이드 스크린 HV || ||
916|| TV 와이드 스크린 세로 || ||
917|| VHS 트래킹 || ||
918|| 비전 아우라 || ||
919|| 비전 아우라 왜곡 || ||
920|| 비전 크리스탈 || ||
921|| 비전 드로스트 || ||
922|| 비전 플라즈마 || ||
923|| 비전 사이코 || ||
924|| 비전 무지개 || ||
925|| 비전 터널 || ||
926|| 비전 워프 || ||
927|| 비전 워프 2 || ||
928==== 거울의 방 ====
929||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 거울의 방}}}''' ||
r3
930||<-2> [[File:Editor Visual HallOfMirrors.png|width=100%]] ||
r1

(새 문서)
931|| '''명칭''' || 거울의 방 (HallOfMirrors) ||
r3
932|| '''Supports angle offset?''' || Yes ||
933|| '''Supports easing?''' || No ||
934|| '''Supports event tags?''' || Yes ||
r1

(새 문서)
935
936{{{#!wiki style="word-break: keep-all"
937||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''설정''' || 켜짐/꺼짐 ||}}}
938==== 화면 흔들기 ====
939||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 화면 흔들기}}}''' ||
r3
940||<-2> [[File:Editor Visual ShakeScreen.png|width=100%]] ||
r1

(새 문서)
941|| '''명칭''' || 화면 흔들기 (ShakeScreen) ||
r3
942|| '''Supports angle offset?''' || Yes ||
943|| '''Supports easing?''' || Yes ||
944|| '''Supports event tags?''' || Yes ||
r1

(새 문서)
945
946{{{#!wiki style="word-break: keep-all"
947||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''지속 시간''' || ||
948|| '''강도''' || ||
949|| '''속도''' || ||
950|| '''차차 잦아들기''' || 켜짐/꺼짐 ||}}}
951
952==== 블룸 ====
953||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 블룸}}}''' ||
r3
954||<-2> [[File:Editor Visual Bloom.png|width=100%]] ||
r1

(새 문서)
955|| '''명칭''' || 블룸 (Bloom) ||
r3
956|| '''Supports angle offset?''' || Yes ||
957|| '''Supports easing?''' || Yes ||
958|| '''Supports event tags?''' || Yes ||
r1

(새 문서)
959
960{{{#!wiki style="word-break: keep-all"
961||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''설정''' || 켜짐/꺼짐 ||
962|| '''영역''' || ||
963|| '''강도''' || ||
964|| '''색상''' || ||
965|| '''지속 시간''' || ||}}}
966==== 화면 바둑판식 배열 ====
967||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 화면 바둑판식 배열}}}''' ||
r3
968||<-2> [[File:Editor Visual ScreenTile.png|width=100%]] ||
r1

(새 문서)
969|| '''명칭''' || 화면 바둑판식 배열 (ScreenTile) ||
r3
970|| '''Supports angle offset?''' || Yes ||
971|| '''Supports easing?''' || Yes ||
972|| '''Supports event tags?''' || Yes ||
r1

(새 문서)
973
974{{{#!wiki style="word-break: keep-all"
975||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''지속 시간''' || ||
976|| '''타일링''' || ||}}}
977==== 화면 스크롤 ====
978||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 화면 스크롤}}}''' ||
r3
979||<-2> [[File:Editor Visual ScreenScroll.png|width=100%]] ||
r1

(새 문서)
980|| '''명칭''' || 화면 스크롤 (ScreenScroll) ||
r3
981|| '''Supports angle offset?''' || Yes ||
982|| '''Supports easing?''' || No ||
983|| '''Supports event tags?''' || Yes ||
r1

(새 문서)
984
985{{{#!wiki style="word-break: keep-all"
986||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''스크롤 속도''' || ||}}}
987==== 초당 프레임 설정 ====
988||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 초당 프레임 설정}}}''' ||
r3
989||<-2> [[File:Editor Visual SetFrameRate.png|width=100%]] ||
r1

(새 문서)
990|| '''명칭''' || 초당 프레임 설정 (SetFrameRate) ||
r3
991|| '''Supports angle offset?''' || Yes ||
992|| '''Supports easing?''' || No ||
993|| '''Supports event tags?''' || No ||
r1

(새 문서)
994
995{{{#!wiki style="word-break: keep-all"
996||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''설정''' || 켜짐/꺼짐 ||
997|| '''초당 프레임''' || Set fps from the laggiest to the smoothest. ||}}}
998
999=== 이벤트 조절 ===
r3
1000||<table align=center><table width=800><table bordercolor=#debb7b><bgcolor=#000><color=#fff><-9> [[File:Editor Category Modifiers.png|width=50]] '''{{{+2 이벤트 조절}}}''' ||
1001||<rowbgcolor=#000><rowcolor=#fff><width=20%> [[File:Editor Modifiers RepeatEvents.png|width=100%]] ||<width=20%> [[File:Editor Modifiers SetConditionalEvents.png|width=100%]] ||<width=20%> ||<width=20%> ||<width=20%> ||
r1

(새 문서)
1002|| 이벤트 반복 || 조건부 이벤트 설정 || 입력 이벤트 설정 || || ||
1003==== 이벤트 반복 ====
1004||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 이벤트 반복}}}''' ||
r3
1005||<-2> [[File:Editor Modifiers RepeatEvents.png|width=100%]] ||
r1

(새 문서)
1006|| '''명칭''' || 이벤트 반복 (RepeatEvents) ||
1007
1008{{{#!wiki style="word-break: keep-all"
1009||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''반복 유형''' || 박자/타일 ||
1010|| '''반복 횟수''' || ||
1011|| '''간격''' || '반복 유형'이 '박자'일 때만 활성화된다. ||
1012|| '''현재 박자 타일에서 실행''' || '반복 유형'이 '타일'일 때만 활성화된다. ||
1013|| '''목표 태그''' || ||}}}
1014==== 조건부 이벤트 설정 ====
1015||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 조건부 이벤트 설정}}}''' ||
r3
1016||<-2> [[File:Editor Modifiers SetConditionalEvents.png|width=100%]] ||
r1

(새 문서)
1017|| '''명칭''' || 조건부 이벤트 설정 (SetConditionalEvents) ||
1018
1019{{{#!wiki style="word-break: keep-all"
1020||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''"정확" 태그''' || Set "Perfect!" to do something according to the event tag. ||
1021|| '''"빠름" 태그''' || Set "EPerfect!" to do something according to the event tag. ||
1022|| '''"느림" 태그''' || Set "LPerfect!" to do something according to the event tag. ||
1023|| '''"빠름!" 태그''' || Set "Early!" to do something according to the event tag. ||
1024|| '''"느림!" 태그''' || Set "Late!" to do something according to the event tag. ||
1025|| '''"너무 빠름" 태그''' || Set "Too Early!" to do something according to the event tag. ||
1026|| '''"너무 느림" 태그''' || Set "Too Late!" to do something according to the event tag. ||
1027|| '''게임 오버 태그''' || Set "Game over!" to do something according to the event tag. ||
1028|| '''재시작 태그''' || Set "Restart!" to do something according to the event tag. ||}}}
1029==== 입력 이벤트 설정 ====
1030=== 편의 기능 ===
r3
1031||<table align=center><table width=800><table bordercolor=#debb7b><bgcolor=#000><color=#fff><-9> [[File:Editor Category Conveniences.png|width=50]] '''{{{+2 편의 기능}}}''' ||
1032||<rowbgcolor=#000><rowcolor=#fff><width=20%> [[File:Editor Conveniences EditorComment.png|width=100%]] ||<width=20%> [[File:Editor Conveniences Bookmark.png|width=100%]] ||<width=20%> ||<width=20%> ||<width=20%> ||
r1

(새 문서)
1033|| 주석 || 북마크 || || || ||
1034==== 주석 ====
1035||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 주석}}}''' ||
r3
1036||<-2> [[File:Editor Conveniences EditorComment.png|width=100%]] ||
r1

(새 문서)
1037|| '''명칭''' || 주석 (EditorComment) ||
1038기본 설정 코멘트는 ''주석 내용을 여기에 적을 수 있습니다. 줄바꿈과 <color=#00FF00>색상</color>을 지원합니다.'' 이다.
1039==== 북마크 ====
1040||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 북마크}}}''' ||
r3
1041||<-2> [[File:Editor Conveniences Bookmark.png|width=100%]] ||
r1

(새 문서)
1042|| '''명칭''' || 북마크 (Bookmark) ||
1043
1044=== DLC ===
r3
1045||<table align=center><table width=800><table bordercolor=#debb7b><bgcolor=#000><color=#fff><-9> [[File:Editor Category NC.png|width=50]] '''{{{+2 DLC}}}''' ||
1046||<rowbgcolor=#000><rowcolor=#fff><width=20%> [[File:Editor NC Hold.png|width=100%]] ||<width=20%> [[File:Editor NC SetHoldSound.png|width=100%]] ||<width=20%> [[File:Editor NC MultiPlanet.png|width=100%]] ||<width=20%> [[File:Editor NC FreeRoam.png|width=100%]] ||<width=20%> [[File:Editor NC FreeRoamTwirl.png|width=100%]] ||
r1

(새 문서)
1047|| 홀드 || 홀드 소리 설정 || 행성 개수 조절 || 자유 이동 구간 || 자유 이동 소용돌이 ||
r3
1048||<rowbgcolor=#000><rowcolor=#fff> [[File:Editor NC FreeRoamRemove.png|width=100%]] || [[File:Editor NC Hide.png|width=100%]] || [[File:Editor NC ScaleMargin.png|width=100%]] || [[File:Editor NC ScaleRadius.png|width=100%]] ||
r1

(새 문서)
1049|| 자유 이동 제거 || 판정/타일 아이콘 숨기기 || 판정 타이밍 범위 || 행성 반경 범위 ||
1050==== 홀드 ====
1051||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 홀드}}}''' ||
r3
1052||<-2> [[File:Editor NC Hold.png|width=100%]] ||
r1

(새 문서)
1053|| '''명칭''' || 홀드 (Hold) ||
1054Neo Cosmos DLC의 가장 대표적인 이벤트이다.
1055
1056{{{#!wiki style="word-break: keep-all"
1057||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''지속 시간''' || Adds 360° to the tile. ||
1058|| '''이동 거리''' || Sets range from 0% to 500% ||
1059|| '''착지 애니메이션''' || ||}}}
1060==== 홀드 소리 설정 ====
1061||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 홀드 소리 설정}}}''' ||
r3
1062||<-2> [[File:Editor NC SetHoldSound.png|width=100%]] ||
r1

(새 문서)
1063|| '''명칭''' || 홀드 소리 설정 (SetHoldSound) ||
1064
1065{{{#!wiki style="word-break: keep-all"
1066||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''홀드 시작 소리''' || ||
1067|| '''홀드 회전 소리''' || ||
1068|| '''홀드 끝 소리''' || ||
1069|| '''홀드 중간 소리''' || ||
1070|| '''홀드 중간 소리 유형''' || ||
1071|| '''홀드 중간 소리 딜레이''' || ||
1072|| '''''' || 첫 타일/마지막 타일 ||
1073|| '''홀드 소리 음량''' || ||}}}
1074==== 행성 개수 조절 ====
1075||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 행성 개수 조절}}}''' ||
r3
1076||<-2> [[File:Editor NC MultiPlanet.png|width=100%]] ||
r1

(새 문서)
1077|| '''명칭''' || 행성 개수 조절 (MultiPlanet) ||
1078
1079{{{#!wiki style="word-break: keep-all"
1080||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''행성 개수''' || Sets the number of planets between 2 to 3 ||}}}
1081==== 자유 이동 구간 ====
1082||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 자유 이동 구간}}}''' ||
r3
1083||<-2> [[File:Editor NC FreeRoam.png|width=100%]] ||
r1

(새 문서)
1084|| '''명칭''' || 자유 이동 구간 (FreeRoam) ||
1085
1086{{{#!wiki style="word-break: keep-all"
1087||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''지속 시간''' || Sets the number of beats. The default is 16. ||
1088|| '''자유 이동 지역 크기''' || Set the x and y size of freeroam. (x*y) The default is 4*4 ||
1089|| '''위치 오프셋''' || Set the starting position of the freeroam The default is at the bottom left corner. (x = 0, y = 0) ||
1090|| '''종료 전환 길이''' || ||
r3
1091|| '''Supports easing?''' || ||
r1

(새 문서)
1092|| '''정박 히트사운드''' || Set the onbeat of the hitsound. ||
1093|| '''약박 히트사운드''' || Set the offbeat of the hitsound. ||
1094|| '''카운트다운 틱''' || Set the countdown tick. The default is 4. ||
1095|| '''각도 정정''' || ||}}}
1096==== 자유 이동 소용돌이 ====
1097||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 자유 이동 소용돌이}}}''' ||
r3
1098||<-2> [[File:Editor NC FreeRoamTwirl.png|width=100%]] ||
r1

(새 문서)
1099|| '''명칭''' || 자유 이동 소용돌이 (FreeRoamTwirl) ||
1100
1101{{{#!wiki style="word-break: keep-all"
1102||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''위치 오프셋''' || ||}}}
1103==== 자유 이동 제거 ====
1104||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 자유 이동 제거}}}''' ||
r3
1105||<-2> [[File:Editor NC FreeRoamRemove.png|width=100%]] ||
r1

(새 문서)
1106|| '''명칭''' || 자유 이동 제거 (FreeRoamRemove) ||
1107
1108{{{#!wiki style="word-break: keep-all"
1109||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''위치 오프셋''' || ||
1110|| '''제거할 영역''' || ||}}}
1111==== 판정/타일 아이콘 숨기기 ====
1112||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 판정/타일 아이콘 숨기기}}}''' ||
r3
1113||<-2> [[File:Editor NC Hide.png|width=100%]] ||
r1

(새 문서)
1114|| '''명칭''' || 판정/타일 아이콘 숨기기 (Hide) ||
1115
1116{{{#!wiki style="word-break: keep-all"
1117||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''판정 텍스트 숨기기''' || If it is "On", the judgement text is hidden. Otherwise, the judgement text is shown. ||
1118|| '''타일 아이콘 숨기기''' || If it is "On", the tile icon is hidden. Otherwise, the tile icon is shown. ||}}}
1119==== 판정 타이밍 범위 ====
1120||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 판정 타이밍 범위}}}''' ||
r3
1121||<-2> [[File:Editor NC ScaleMargin.png|width=100%]] ||
r1

(새 문서)
1122|| '''명칭''' || 판정 타이밍 범위 (ScaleMargin) ||
1123
1124{{{#!wiki style="word-break: keep-all"
1125||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''크기''' || Set Timing Scale by percentage. Set to 100% by default. ||}}}
1126==== 행성 반경 범위 ====
1127||<table align=left><table width=300><-2><table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''{{{+2 행성 반경 범위}}}''' ||
r3
1128||<-2> [[File:Editor NC ScaleRadius.png|width=100%]] ||
r1

(새 문서)
1129|| '''명칭''' || 행성 반경 범위 (ScaleRadius) ||
1130
1131{{{#!wiki style="word-break: keep-all"
1132||<table bordercolor=#debb7b><colbgcolor=#000><colcolor=#fff> '''크기''' || ||}}}
1133
1134== 참고 문서 ==
1135[[https://namu.wiki/w/A Dance of Fire and Ice/레벨 에디터/이벤트|나무위키의 레벨 에디터/이벤트 문서]]
1136[[분류:A Dance of Fire and Ice]]